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Readme_RayStorm
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12 September 1996
RayStorm v1.5
by
Andreas Heumann
and
Mike Hesser
INTRODUCTION
This is the new release of the RayStorm package. The user interface for
the script based raytrace is now finished. Now you can make your scenes
with 'Scenario', and don't have to write scripts.
All features except the animation abilties can be used with Scenario.
REQUIREMENTS
(1) You will need at least Kickstart 2.0.
(2) 881-version: 68020 processor and a mathematical coprocessor
(68881/882 or internal 68040/060 version).
(2) 020-version: 68020 processor (no math coprocessor needed)
(4) 000-version: 68000 processor (should even run on a Amiga 500
(not tested))
(5) 1MB RAM minimum
(6) RayStorm was written using MUI. So you need muimaster.library V2.3 or
later to run RayStorm.
recommended: 68030, 68882, Harddisk, GFX-Board
FEATURES
Scenario:
- create spheres, planes, lightsources and cameras
- unlimited amount of cameras to view scene from different directions
- define surfaces for all objects, including brushes and textures
- load external objects (Imagine TDDD files, AutoDesk 3DS files and RAW files)
- save and load scenes
- render scenes with RayStorm
- preview of renderd scenes
- quadview
Rendering engine:
- Up to 30% faster than Imagine (in trace mode).
- ARexx-port. RayStorm can be used by all programs with ARexx-port.
- Imagine compatible. RayStorm is designed to be almost compatible to
Imagine. It can load Imagine objects and use Imagine textures.
- Octree algorithm used for rendering.
- Color, reflectivity, filter, altitude and specular mapping.
- Flat, cylinder and sphere mapping.
- Soft brush mapping.
- Mathematical textures: wood, marble, radial, bumps, checker, linear,
stars.
- Tranparency and physically correct refractions.
- 8 levels of antialiasing (adaptive supersampling).
- Rendering box.
- Three builtin object types: sphere, plane and triangle.
- Three light types: ambient, point and spot.
- Depth of field with adjustable focal distance and aperture.
- Soft shadows.
- Backdrop picture.
- Global fog and foggy objects.
- Material attributes for realictic objects: ambient color, diffuse color,
specular color, specular reflection exponent, diffuse transmission color,
specular transmission color, specular transmission exponent, specular
transmittance, transparent color, reflective color, index of refraction,
foglength.
- Bright objects.
- Motion blur for realistic animations.
- Quick rendering.
- Global reflection map.
- Image formates: IFF-ILBM, PNG, TGA and Datatypes.
- Object format: Imagine-TDDD, 3DS and RAW
- New image- and object-formats can be easily included because of the
modular concept.